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・ Habitability of K-type main-sequence star systems
・ Habitability of natural satellites
・ Habitability of red dwarf systems
・ Habitable Planets for Man
・ Habitaciones Extrañas
・ Habitación Doble
・ Habitam Alemu
・ Habitancum
・ Habitants
・ Habitat
・ Habitat (disambiguation)
・ Habitat (film)
・ Habitat (horse)
・ Habitat (magazine)
・ Habitat (retailer)
Habitat (video game)
・ Habitat 67
・ Habitat 67 (standing wave)
・ Habitat Bicycle Challenge
・ Habitat conservation
・ Habitat Conservation Plan
・ Habitat destruction
・ Habitat for Hope
・ Habitat for Humanity
・ Habitat for Humanity Canada
・ Habitat for Humanity Great Britain
・ Habitat for Humanity Ireland
・ Habitat for Humanity Toronto
・ Habitat for Humanity – New York City
・ Habitat fragmentation


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Habitat (video game) : ウィキペディア英語版
Habitat (video game)

Lucasfilm's Habitat was an early and technologically influential online role-playing game developed by Lucasfilm Games and made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to America Online. It was initially created in 1985 by Randy Farmer and Chip Morningstar, who were given a "First Penguin Award" at the 2001 Game Developers Choice Awards for this innovative work, and was the first attempt at a large-scale commercial virtual community (Morningstar and Farmer 1990; Robinett 1994) that was graphically based. While not VR (virtual reality), as a "graphical MUD" it is considered a forerunner of the modern MMORPGs, which are more similar to VR-style applications, and it was quite unlike other online communities of the time (i.e. MUDs and MOOs with text-based interfaces). The Habitat had a GUI and large userbase of consumer-oriented users, and those elements in particular have made the Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.
==Culture==

Users in the virtual world were represented by onscreen avatars,〔〔Morningstar, C. and F. R. Farmer (1990) ("The Lessons of Lucasfilm's Habitat" ), The First International Conference on Cyberspace, Austin, TX, USA〕〔(GameSpot, "Classic Studio Postmortem: Lucasfilm Games" ), ''Chip Morningstar'', 24 March 2014, accessed 03 April 2015〕 meaning that individual users had a third-person perspective of themselves, making it rather like a videogame. The players in the same region (denoted by all objects and elements shown on a particular screen) could see, speak (through onscreen text output from the users), and interact with one another. Interestingly, Habitat was governed by its citizenry. The only off-limits portions were those concerning the underlying software constructs and physical components of the system. The users were responsible for laws and acceptable behavior within the Habitat. The authors of Habitat were greatly concerned with allowing the broadest range of interaction possible, since they felt that interaction, not technology or information, truly drove cyberspace.〔 Avatars had to barter for resources within the Habitat, and could even be robbed or "killed" by other avatars. Initially, this led to chaos within the Habitat, which led to rules and regulations (and authority avatars) to maintain order.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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